9/28/2020 1:02:35 PM

In Unity 3D, delay the running of a function for a certain number of seconds.

using System.Collections; using UnityEngine; ... void Some_Function() { StartCoroutine(Delay_Before_Next_Step(1)); } IEnumerator Delay_Before_Next_Step(float delay_in_seconds) { //yield for X seconds. yield return new WaitForSeconds(delay_in_seconds); //do something }